Prague
Completed

Alice Bucknell's 'Persistent Worlds': A Major Exhibition at Kunsthalle Praha Exploring Digital Art and Simulation

Engage with large-scale video installations and cooperative games that examine future scenarios and coexistence.

Kunsthalle Praha hosts Alice Bucknell's 'Persistent Worlds,' her first major solo exhibition. Explore how video games and digital simulation reveal complex systems and imagine future scenarios. The exhibition features immersive large-scale video installations and new cooperative games for active participation, offering unique insights into coexistence and digital worldbuilding.

About Alice Bucknell: Persistent Worlds at Kunsthalle Praha in Prague

Read curatorial context and practical visitor information for Alice Bucknell: Persistent Worlds at Kunsthalle Praha in Prague

Exhibition summary

Kunsthalle Praha presents 'Persistent Worlds,' the first major solo exhibition by artist Alice Bucknell, focusing on their work with video games and digital simulation. The exhibition explores how these mediums can be used to understand complex systems and imagine future scenarios, featuring large-scale video installations and new cooperative games.

Curatorial context

Kunsthalle Praha opens "Persistent Worlds," the first comprehensive solo exhibition by Los Angeles-based artist and writer Alice Bucknell, recognized for their pioneering work with video games in an institutional context. The exhibition delves into Bucknell's practice, which utilizes the language of gaming and digital simulation to investigate coexistence between humans, non-humans, and machines. Visitors are invited into these imagined environments through expansive video installations and newly developed cooperative games designed for active, shared participation. The title "Persistent Worlds" originates from multiplayer video games where virtual spaces evolve independently, highlighting how digital worldbuilding not only mirrors but also unsettles reality, creating possibilities for speculation and shaping the future. The exhibition features four recent works, including "Staring at the Sun" (2024–2025), a "sci-fi documentary" examining solar geoengineering and humanity's technological responses to climate change, narrated by diverse real-world interview subjects. "The Alluvials" (2023), a seven-chapter video work exploring drought and water scarcity in a future Los Angeles, recently made history as the first video game acquired by the San Francisco Museum of Modern Art for its permanent collection. New cooperative games, "Small Void" (2025) and "Nightcrawlers" (2025), offer interactive experiences, enabling visitors to play together as nocturnal pollinators or explore themes of language and cosmic annihilation. The exhibition architecture, designed by Studio Richard Loskot, enhances this immersive experience by enveloping visitors in a multi-layered environment of light, sound, and moving image, encouraging reflection on coexistence across species, systems, and scales.

Admission and ticket notes

Visitors can purchase tickets for the exhibition through the provided link. Further details regarding admission are available on the museum's ticketing page.

Alice Bucknell: Persistent Worlds key exhibition facts

Review exhibition status, schedule, venue context, and attribution details for Alice Bucknell: Persistent Worlds at Kunsthalle Praha in Prague

Venue
Kunsthalle Praha
Current status
Completed
Exhibition schedule
Oct 10, 2025 – Jan 19, 2026
Artist line / attribution
The exhibition features works by Alice Bucknell, a North American artist, writer, and educator whose practice explores video games as interfaces for understanding complex systems.
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